In short
Tuckin is a Grass Aniimo in the Break role, at the Gamma stage. With 550 base stat points it ranks 2nd of 86. Its best value is magic defence (110, 2nd in the roster); its weak point is energy regeneration (71). It evolves from Hummin and ends its line. In the Homeland it can take 2 jobs.
Strengths
- Break +56 %
- Magic defence +51 %
- Health points +15 %
Weaknesses
- Attack -18 %
- Energy regeneration -16 %
Base stats
Level 1 base stats, as shown in the official index.
Combat skills
Official descriptions taken from the game wiki.
-
Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.
- Cost
- 30
- Power
- 0
-
Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun].
- Cost
- 20
- Power
- 47
-
Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.
- Cost
- 10
- Power
- 39
-
Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.
- Cost
- 10
- Power
- 39
Innate skills
- Breaking Roar
Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
- ATK
Wields the power of fire to attack targets at close range.
Evolution
Final form of its line.
Where to find it
Regions where this Aniimo appears.
No region recorded yet.
Appearances
The appearance variants recorded for this Aniimo.
-
Basic Form -
Mountain Form
Similar Aniimo
Same role and element.